Challenge
The publisher needed a casual puzzle title that could retain players past week one without relying on heavy monetization or unsustainable content costs.
Solution
We shipped Starlight Puzzle with a live-ops framework—daily challenges, event seasons, and telemetry-driven level balancing to keep difficulty curves engaging across player segments.
Technology Stack
- Unity
- C#
- Firebase
- Unity IAP
- PlayFab
- Android
- iOS
Architecture Diagram
Game Client
Gameplay
Live Ops
Analytics
Results
- Day-7 retention reached 28% after live-ops tuning
- Average session length increased by 22% post-event launch
- Top-50 ranking in puzzle category on two regional app stores
Client Feedback
“They nailed the balance between approachable gameplay and long-term engagement. Starlight Puzzle became our best-performing casual launch.”
Related Projects
More work in similar domains.
Nova Strike
Cross-platform action game built in Unity with polished combat and progression systems.
- Unity
- C#
- Game Development
Rift Runners
Multiplayer top-down arena shooter with ranked matchmaking and seasonal content.
- Unity
- C#
- Game Development
TravelGo
AI-powered travel planner with personalized itinerary generation.
- AI
- LLM
- React Native