Challenge
An indie studio wanted competitive multiplayer without the latency issues and cheat vulnerabilities that plagued their earlier prototype.
Solution
We rebuilt Rift Runners with authoritative server logic, client-side prediction, and anti-cheat hooks—plus ranked matchmaking and seasonal content drops to sustain the player base.
Technology Stack
- Unity
- C#
- Mirror Networking
- Dedicated Servers
- Steam
- PlayFab
Architecture Diagram
Game Client
Multiplayer
Gameplay
Backend
Results
- Average match latency under 45ms in primary regions
- Concurrent players grew 3x after ranked season launch
- Cheat reports dropped 70% with server-authoritative combat
Client Feedback
“Multiplayer felt broken until this team rebuilt the netcode. Rift Runners finally plays as fast as we imagined.”
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